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Technology | The Guardian
Latest Technology news, comment and analysis from the Guardian, the world's leading liberal voice

The Guardian
  • Lies, damned lies and AI: the newest way to influence elections may be here to stay

    The use of AI-generated campaign videos – labeled or unlabeled – is likely to permeate future US elections

    The New York City mayoral election may be remembered for the remarkable win of a young democratic socialist, but it was also marked by something that is likely to permeate future elections: the use of AI-generated campaign videos.

    Andrew Cuomo, who lost to Zohran Mamdani in last week’s election, took particular interest in sharing deepfake videos of his opponent, including one that sparked accusations of racism, in what is a developing area of electioneering.

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  • EU investigates Google over ā€˜demotion’ of commercial content from news media

    Some content created with advertisers is no longer visible, which could mean loss of revenue, officials say

    The EU has opened an investigation into Google Search over concerns the US tech company has been ā€œdemotingā€ commercial content from news media sites.

    The bloc’s executive arm announced the move after monitoring found that certain content created with advertisers and sponsors was being given such a low priority by Google that it was in effect no longer visible in search results.

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  • Waymo announces that its robotaxis will drive freeways for the first time

    Google subsidiary to offer services on San Francisco, LA and Phoenix freeways as it scales expansion amid competition

    Alphabet’s Waymo said on Wednesday that it would begin offering robotaxi rides that use freeways across San Francisco, Los Angeles and Phoenix, a first for the Google subsidiary as it steps up expansion amid global and domestic competition in the self-driving industry.

    Freeway rides will initially be available to early-access users, Waymo said. ā€œWhen a freeway route is meaningfully faster, they can be matched with a freeway trip, providing quicker, smoother, and more efficient rides,ā€ it said.

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  • Anthropic announces $50bn plan for datacenter construction in US

    AI startup behind Claude chatbot working with London-based Fluidstack on building vast new computing facilities

    Artificial intelligence company Anthropic announced a $50bn investment in computing infrastructure on Wednesday that will include new datacenters in Texas and New York.

    ā€œWe’re getting closer to AI that can accelerate scientific discovery and help solve complex problems in ways that weren’t possible before,ā€ Anthropic’s CEO, Dario Amodei, said in a press release.

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  • Meta could face millions in fines for not signing content deals in Australia

    Labor’s proposed media bargaining incentive to apply to platforms with Australian-derived revenue of at least $250m, according to Treasury

    Meta and other tech companies refusing to sign content deals with Australian news outlets face millions in new fines, with Labor’s proposed media bargaining incentive set to impose penalties based on the local revenue of major platforms.

    Large social media and search platforms with Australian-derived revenue of at least $250m will be subject to the new rules, irrespective of whether they carry news content, according to new detail released by the assistant treasurer, Daniel Mulino.

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  • Tech companies and UK child safety agencies to test AI tools’ ability to create abuse images

    New law will allow technology to be examined and ensure tools have safeguards to stop creation of material

    Tech companies and child protection agencies will be given the power to test whether artificial intelligence tools can produce child abuse images under a new UK law.

    The announcement was made as a safety watchdog revealed that reports of AI-generated child sexual abuse material [CSAM] have more than doubled in the past year from 199 in 2024 to 426 in 2025.

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  • ChatGPT violated copyright law by ā€˜learning’ from song lyrics, German court rules

    OpenAI ordered to pay undisclosed damages for training its language models on artists’ work without permission

    A court in Munich has ruled that OpenAI’s chatbot ChatGPT violated German copyright laws by using hits from top-selling musicians to train its language models in what creative industry advocates described as a landmark European ruling.

    The Munich regional court sided in favour of Germany’s music rights society GEMA, which said ChatGPT had harvested protected lyrics by popular artists to ā€œlearnā€ from them.

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  • Datacenters meet resistance over environmental concerns as AI boom spreads in Latin America

    An expert describes how communities in some of the world’s driest areas are demanding transparency as secretive governments court billions in foreign investment

    This Q&A originally appeared as part of The Guardian’s TechScape newsletter. Sign up for this weekly newsletter here.

    The datacenters that power the artificial intelligence boom are beyond enormous. Their financials, their physical scale, and the amount of information contained within are so massive that the idea of stopping their construction can seem like opposing an avalanche in progress.

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  • Can OpenAI keep pace with industry’s soaring costs?

    As investor jitters grow, the loss-making ChatGPT firm’s vast spending commitments test the limits of Silicon Valley optimism

    It is the $1.4tn (Ā£1.1tn) question. How can a loss-making startup such as OpenAI afford such a staggering spending commitment?

    Answer that positively and it will go a long way to easing investor concerns over bubble warnings in the artificial intelligence boom, from lofty tech company valuations to a mooted $3tn global spend on datacentres.

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  • Can art enhance your life? Here’s what I learned from Ali Smith, Tracey Emin, Claudia Winkleman and more

    In our always online, AI-imperilled lives, simply looking at a painting can improve wellbeing and offer creative guidance. For my new book, artists and writers shared their advice on how to live life artfully

    How many times a day do you reach for your phone? Do you jump at a notification, spend journeys locked in on your tiny black mirror? What about during meals, or when you wake up? Does it make you feel enriched, alive? I am just as guilty as the next person: swiping, liking, scrolling. But in a world built to distract us, how can we take five or 10 minutes away from that, and instead add something enriching to our lives?

    I like to look at artists for the answers. They get us to slow down and think about different ways of looking; to notice nature and beauty; time changing in front of us. They remind us of the joys of making, and in a world where AI is attempting to outsource our creativity to machines – the delight of discovering something for ourselves. Artists see the potential in something: like a word that can be joined up into a sentence that can grow into a paragraph, or book; or a tube of paint that can be used to create an image. Not only can these get us to see something from a different perspective, or teach us something about their world, but hold our attention, and invite stillness, too.

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  • ā€˜It shows such a laziness’: why I refuse to date someone who uses ChatGPT

    It’s the ultimate ick: trying to form a deep, lasting connection with a person who outsources original thought

    It was a setting fit for a Nancy Meyers film. We were in Oregon wine country, in a rustic-chic barn that reeked of stealth wealth, for a friend’s rehearsal dinner. ā€œThis venue is perfect,ā€ I told the groom-to-be. He leaned in as if to tell me a secret: ā€œI found it on ChatGPT.ā€

    I smiled tightly as this man described using generative AI for the initial stages of planning the wedding. (They also hired a human wedding planner.) I responded politely. Inside, however, I resolved: if my future spouse came to me with wedding input courtesy of ChatGPT, there would be no wedding.

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  • Google Pixel 10 Pro Fold review: dust-resistant and more durable foldable phone

    Book-style Android with cutting-edge AI, good cameras and great tablet screen for media and multitasking on the go

    Google’s third-generation folding phone promises to be more durable than all others as the first with full water and dust resistance while also packing lots of advanced AI and an adaptable set of cameras.

    The Pixel 10 Pro Fold builds on last year’s excellent 9 Pro Fold by doing away with gears in the hinge along its spine allowing it to deal with dust, which has been the achilles heel of all foldable phones until now, gumming up the works in a way that just isn’t a problem for regular slab phones.

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  • iPhone 17 review: the Apple smartphone to get this year

    Standard iPhone levels up to Pro models with big screen upgrade, double the storage and more top features than ever

    It may not look as different as the redesigned Pro models this year or be as wafer thin as the new iPhone Air, but the iPhone 17 marks a big year for the standard Apple smartphone.

    That’s because Apple has finally brought one of the best features of modern smartphones to its base-model flagship phone: a super-smooth 120Hz screen.

    Screen: 6.3in Super Retina XDR (120Hz OLED) (460ppi)

    Processor: Apple A19

    RAM: 8GB

    Storage: 256 or 512GB

    Operating system: iOS 26

    Camera: 48MP main + 48MP UW; 18MP front-facing

    Connectivity: 5G, wifi 7, NFC, Bluetooth 6, Thread, USB-C, Satellite, UWB and GNSS

    Water resistance: IP68 (6 metres for 30 mins)

    Dimensions: 149.6 x 71.5 x 7.95mm

    Weight: 177g

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  • iPhone Air review: Apple’s pursuit of absolute thinness

    Ultra-slim and light smartphone feels special, but cuts to camera and battery may be too hard to ignore for most

    The iPhone Air is a technical and design marvel that asks: how much are you willing to give up for a lightweight and ultra-slender profile?

    Beyond the obvious engineering effort that has gone into creating one of the slimmest phones ever made, the Air is a reductive exercise that boils down the iPhone into the absolute essentials in a premium body.

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  • Apple iPhone 17 Pro review: different looks but still all about the zoom

    First new design in ages, upgraded camera, serious performance and longer battery life make it a standout year

    The 17 Pro is Apple’s biggest redesign of the iPhone in years, chucking out the old titanium sides and all-glass backs for a new aluminium unibody design, a huge full-width camera lump on the back and some bolder colours.

    That alone will make the iPhone 17 Pro popular for those looking to upgrade and be seen with the newest model. But with the change comes an increase in price to Ā£1,099 (€1,299/$1,099/A$1,999), crossing the Ā£1,000 barrier for the first time for Apple’s smallest Pro phone, which now comes with double the starting storage.

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  • Apple Watch SE 3 review: the bargain smartwatch for iPhone

    Cut-price watch offers most of what makes the Series 11 great, including an always-on screen, watchOS 26 and wrist-flick gesture

    Apple’s entry level Watch SE has been updated with almost everything from its excellent mid-range Series 11 but costs about 40% less, making it the bargain of iPhone smartwatches.

    The new Watch SE 3 costs from Ā£219 (€269/$249/A$399), making it one of the cheapest brand-new fully fledged smartwatches available for the iPhone and undercutting the Ā£369 Series 11 and the top-of-the-line Ā£749 Apple Watch Ultra 3.

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  • Oakley Meta Vanguard review: fantastic AI running glasses linked to Garmin

    Camera-equipped sports shades have secure fit, open-ear speakers, mics and advanced Garmin and Strava integration

    The Oakley Meta Vanguard are new displayless AI glasses designed for running, cycling and action sports with deep Garmin and Strava integration, which may make them the first smart glasses for sport that actually work.

    They are a replacement for running glasses, open-ear headphones and a head-mounted action cam all in one, and are the latest product of Meta’s partnership with the sunglasses conglomerate EssilorLuxottica, the owner of Ray-Ban, Oakley and many other top brands.

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  • Apple Watch Ultra 3 review: the biggest and best smartwatch for an iPhone

    Third-gen watch adds 5G, satellite SOS and messaging, a bigger screen and longer battery life in same rugged design

    The biggest, baddest and boldest Apple Watch is back for its third generation, adding a bigger screen, longer battery life and satellite messaging for when lost in the wilderness.

    The Ultra 3 is Apple’s answer to adventure watches such as Garmin’s Fenix 8 Pro while being a full smartwatch for the iPhone with all the trimmings. As such, it is not cheap, costing from Ā£749 (€899/$799/A$1,399) – Ā£50 less than 2023’s model – sitting above the Ā£369-plus Series 11 and Ā£219 Watch SE 3.

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  • Garmin Fenix 8 Pro review: built-in LTE and satellite for phone-free messaging

    Top adventure watch upgraded with 4G calls, messages, live tracking, satellite texts and SOS for going off the grid

    The latest update to Garmin’s class-leading Fenix adventure watch adds something that could save your life: phone-free communications and emergency messaging on 4G or via satellite.

    The Fenix 8 Pro takes the already fantastic Fenix 8 and adds in the new cellular tech, plus the option of a cutting-edge microLED screen in a special edition of the watch. It is Garmin’s top model and designed to be the only tool you need to more-or-less go anywhere and track anything.

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  • ā€˜Every hacker I’ve met is a gamer’: why the next generation of tech talent could be found in unlikely places

    A new partnership between Co-op and The Hacking Games aims to engage young people who are at risk of being attracted to cybercrime by offering them a novel pathway into the tech sector

    For many young people at school or college, having a firm grasp of digital skills sits at the heart of future learning and earning opportunities. But for their teachers, ensuring these skills are used for good is a complicated lesson.

    According to The Hacking Games – an organisation dedicated to helping young people with hacking skills get jobs in cybersecurity – criminal gangs are increasingly searching popular online gaming environments for talented teenagers who they can groom into working for them.

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  • How young people can use their online gaming skills to fight cybercrime – and what parents can do to help them

    For many young people, the online gaming world is a refuge, as well as a place to build up their digital skills through gaming and coding. Now, a new initiative to offer pathways into cybersecurity could help them put these talents to use

    The superfast evolution of technology can create a digital divide between parents and their teens. Gen X and millennials may have had their childhoods transformed by tech, but they’re now parenting generations Z, Alpha and Beta who are traversing entirely different online landscapes, particularly in the world of online gaming.

    At the same time, cyber-attacks are increasingly in the news, with major players in an array of industries falling victim. Among those under investigation for these hacks are young people with advanced digital skills. In fact, according to the National Crime Agency, one in five children engage in behaviours that violate the Computer Misuse Act, which criminalises unauthorised access to computer systems and data. The figure is higher for those who game, standing at 25%.

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  • I was led down the wrong path into cybercrime as a teenager. Here’s what I would tell my younger self

    Almost a decade after his involvement in a major cyber-attack, Daniel Kelley is now a leading cybersecurity researcher, helping organisations create accurate and accessible cybersecurity content

    In 2016, a then 19-year-old Daniel Kelley was charged with computer hacking, blackmail and fraud in connection with a major data breach at a British telecoms company. He was sentenced to four years’ imprisonment. Since his release, he has worked with more than 35 cybersecurity companies to produce campaigns and thought leadership pieces on the reality of digital threats.

    When I was a teenager, gaming completely took over my life. I’d play for 12 or more hours a day; it was all I thought about. Video games gave me a different way to socialise because I didn’t enjoy school and didn’t have much of a social life offline. The gaming world became my entire environment, my escape, my community.

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  • ā€˜You can be an ethical hacker, not a criminal one’: the initiative guiding young gamers into cybersecurity

    Online criminal gangs are targeting young gamers for their coding skills. Yet a new partnership between Co-op and The Hacking Games seeks to harness these skills for good, providing potential careers in cybersecurity for marginalised young people

    Video games have come a long way since they gained widespread popularity in the 1970s – and the numbers of people playing them have rocketed. Today, it is estimated that there are about 3 billion gamers worldwide, including more than 90% of gen Z, who spend on average more than 12 hours a week gaming. Modern gaming epics are packed with imagination and invention, drawing young people into noisy, colourful, and often seemingly infinite worlds that they can shape and develop themselves.

    It’s this blossoming creative skill set that criminals have begun to target – hiding within popular online games to spot children and teenagers who’d make prolific hackers.

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  • What does my love for impossibly difficult video games say about me?

    From Demon Souls to Baby Steps, challenging games keep a certain type of player coming back for more. I wonder why we are such suckers for punishment

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    Most people who really love video games have the capacity to be obsessive. Losing weeks of your life to Civilization, World of Warcraft or Football Manager is something so many of us have experienced. Sometimes, it’s the numbers-go-up dopamine hit that hooks people: playing something such as Diablo or Destiny and gradually improving your character while picking up shiny loot at perfectly timed intervals can send some people into an obsessional trance. Notoriously compulsive games such as Animal Crossing and Stardew Valley, meanwhile, suck up hours with peaceful, comforting repetition of rewarding tasks.

    What triggers obsession in me, though, is a challenge. If a game tells me I can’t do something, I become determined to do it, sometimes to my own detriment. Grinding repetition bores me, but challenges hijack my brain.

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  • ā€˜We were effectively props’: young stars of game development feel let down by the ā€˜gaming Oscars’

    Announced in 2020 by the Game Awards as an inclusive programme for the industry’s next generation, the Future Class initiative has now been discontinued. Inductees describe clashes with organisers and a lack of support from the beginning

    Video games have long struggled with diversification and inclusivity, so it was no surprise when the Game Awards host and producer Geoff Keighley announced the Future Class programme in 2020. Its purpose was to highlight a cohort of individuals working in video games as the ā€œbright, bold and inclusive futureā€ of the industry.

    Considering the widespread reach of the annual Keighley-led show, which saw an estimated 154m livestreams last year, Future Class felt like a genuine effort. Inductees were invited to attend the illustrious December ceremony, billed as ā€œgaming’s Oscarsā€, featured on the official Game Awards website, and promised networking opportunities and career advancement advice. However, the programme reportedly struggled from the start. Over the last couple of years, support waned. Now, it appears the Game Awards Future Class has been wholly abandoned.

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  • Guitar Hero at 20 – how a plastic axe bridged the gap between rock generations

    Guitar Hero’s controllers let anyone become a star in their own living room – and made the bands featured in the game household names again

    It is 20 years since Guitar Hero was launched in North America, and with it, the tools for the everyday gamer to become a rock star. Not literally of course, but try telling that to someone who has nailed Free Bird’s four-minute guitar solo in front of a packed living-room audience.

    Developed by Harmonix, published by RedOctane and inspired by Konami’s GuitarFreaks, Guitar Hero gave players a guitar-shaped controller with which to match coloured notes scrolling down the screen in time with a song. Each riff or sequence corresponded to specific notes, creating the feel of a genuine performance.

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  • UK union accuses GTA maker Rockstar Games of firing employees attempting to organise

    According to The Independent Workers’ Union of Great Britain, the developer fired more than 30 staff last week for being members of a union-affiliated Discord channel

    Rockstar Games, the video game developer behind Grand Theft Auto, has been accused of carrying out a ā€œblatant and ruthless act of union bustingā€ after allegedly firing more than 30 workers who claim they were attempting to unionise.

    According to The Independent Workers’ Union of Great Britain (IWGB), which represents workers in the video games industry, UK-based employees of the developer were fired last week for being members of the IWGB game workers union Discord channel. The workers claim to have been targeted for this reason, in what the union argues constitutes unlawful and retaliatory dismissals.

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  • Rockstar Games delays Grand Theft Auto VI – again – to late 2026

    The hugely anticipated sequel was due to arrive in May of next year but has been pushed back to November 2026

    Rockstar Games’s Grand Theft Auto VI, which was due to release on 26 May next year, has been delayed again – this time to the end of 2026. It has now been nearly two years since the game was announced, and more than 12 years since the release of Grand Theft Auto V.

    ā€œGrand Theft Auto VI will now release on Thursday, November 19, 2026,ā€ reads Rockstar Games’s statement on X. ā€œWe are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.ā€

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