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Lies, damned lies and AI: the newest way to influence elections may be here to stay
The use of AI-generated campaign videos ā labeled or unlabeled ā is likely to permeate future US elections
The New York City mayoral election may be remembered for the remarkable win of a young democratic socialist, but it was also marked by something that is likely to permeate future elections: the use of AI-generated campaign videos.
Andrew Cuomo, who lost to Zohran Mamdani in last weekās election, took particular interest in sharing deepfake videos of his opponent, including one that sparked accusations of racism, in what is a developing area of electioneering.
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EU investigates Google over ādemotionā of commercial content from news media
Some content created with advertisers is no longer visible, which could mean loss of revenue, officials say
The EU has opened an investigation into Google Search over concerns the US tech company has been ādemotingā commercial content from news media sites.
The blocās executive arm announced the move after monitoring found that certain content created with advertisers and sponsors was being given such a low priority by Google that it was in effect no longer visible in search results.
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Waymo announces that its robotaxis will drive freeways for the first time
Google subsidiary to offer services on San Francisco, LA and Phoenix freeways as it scales expansion amid competition
Alphabetās Waymo said on Wednesday that it would begin offering robotaxi rides that use freeways across San Francisco, Los Angeles and Phoenix, a first for the Google subsidiary as it steps up expansion amid global and domestic competition in the self-driving industry.
Freeway rides will initially be available to early-access users, Waymo said. āWhen a freeway route is meaningfully faster, they can be matched with a freeway trip, providing quicker, smoother, and more efficient rides,ā it said.
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Anthropic announces $50bn plan for datacenter construction in US
AI startup behind Claude chatbot working with London-based Fluidstack on building vast new computing facilities
Artificial intelligence company Anthropic announced a $50bn investment in computing infrastructure on Wednesday that will include new datacenters in Texas and New York.
āWeāre getting closer to AI that can accelerate scientific discovery and help solve complex problems in ways that werenāt possible before,ā Anthropicās CEO, Dario Amodei, said in a press release.
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Meta could face millions in fines for not signing content deals in Australia
Laborās proposed media bargaining incentive to apply to platforms with Australian-derived revenue of at least $250m, according to Treasury
Meta and other tech companies refusing to sign content deals with Australian news outlets face millions in new fines, with Laborās proposed media bargaining incentive set to impose penalties based on the local revenue of major platforms.
Large social media and search platforms with Australian-derived revenue of at least $250m will be subject to the new rules, irrespective of whether they carry news content, according to new detail released by the assistant treasurer, Daniel Mulino.
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Tech companies and UK child safety agencies to test AI toolsā ability to create abuse images
New law will allow technology to be examined and ensure tools have safeguards to stop creation of material
Tech companies and child protection agencies will be given the power to test whether artificial intelligence tools can produce child abuse images under a new UK law.
The announcement was made as a safety watchdog revealed that reports of AI-generated child sexual abuse material [CSAM] have more than doubled in the past year from 199 in 2024 to 426 in 2025.
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ChatGPT violated copyright law by ālearningā from song lyrics, German court rules
OpenAI ordered to pay undisclosed damages for training its language models on artistsā work without permission
A court in Munich has ruled that OpenAIās chatbot ChatGPT violated German copyright laws by using hits from top-selling musicians to train its language models in what creative industry advocates described as a landmark European ruling.
The Munich regional court sided in favour of Germanyās music rights society GEMA, which said ChatGPT had harvested protected lyrics by popular artists to ālearnā from them.
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Datacenters meet resistance over environmental concerns as AI boom spreads in Latin America
An expert describes how communities in some of the worldās driest areas are demanding transparency as secretive governments court billions in foreign investment
This Q&A originally appeared as part of The Guardianās TechScape newsletter. Sign up for this weekly newsletter here.
The datacenters that power the artificial intelligence boom are beyond enormous. Their financials, their physical scale, and the amount of information contained within are so massive that the idea of stopping their construction can seem like opposing an avalanche in progress.
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Can OpenAI keep pace with industryās soaring costs?
As investor jitters grow, the loss-making ChatGPT firmās vast spending commitments test the limits of Silicon Valley optimism
It is the $1.4tn (Ā£1.1tn) question. How can a loss-making startup such as OpenAI afford such a staggering spending commitment?
Answer that positively and it will go a long way to easing investor concerns over bubble warnings in the artificial intelligence boom, from lofty tech company valuations to a mooted $3tn global spend on datacentres.
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Can art enhance your life? Hereās what I learned from Ali Smith, Tracey Emin, Claudia Winkleman and more
In our always online, AI-imperilled lives, simply looking at a painting can improve wellbeing and offer creative guidance. For my new book, artists and writers shared their advice on how to live life artfully
How many times a day do you reach for your phone? Do you jump at a notification, spend journeys locked in on your tiny black mirror? What about during meals, or when you wake up? Does it make you feel enriched, alive? I am just as guilty as the next person: swiping, liking, scrolling. But in a world built to distract us, how can we take five or 10 minutes away from that, and instead add something enriching to our lives?
I like to look at artists for the answers. They get us to slow down and think about different ways of looking; to notice nature and beauty; time changing in front of us. They remind us of the joys of making, and in a world where AI is attempting to outsource our creativity to machines ā the delight of discovering something for ourselves. Artists see the potential in something: like a word that can be joined up into a sentence that can grow into a paragraph, or book; or a tube of paint that can be used to create an image. Not only can these get us to see something from a different perspective, or teach us something about their world, but hold our attention, and invite stillness, too.
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āIt shows such a lazinessā: why I refuse to date someone who uses ChatGPT
Itās the ultimate ick: trying to form a deep, lasting connection with a person who outsources original thought
It was a setting fit for a Nancy Meyers film. We were in Oregon wine country, in a rustic-chic barn that reeked of stealth wealth, for a friendās rehearsal dinner. āThis venue is perfect,ā I told the groom-to-be. He leaned in as if to tell me a secret: āI found it on ChatGPT.ā
I smiled tightly as this man described using generative AI for the initial stages of planning the wedding. (They also hired a human wedding planner.) I responded politely. Inside, however, I resolved: if my future spouse came to me with wedding input courtesy of ChatGPT, there would be no wedding.
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Google Pixel 10 Pro Fold review: dust-resistant and more durable foldable phone
Book-style Android with cutting-edge AI, good cameras and great tablet screen for media and multitasking on the go
Googleās third-generation folding phone promises to be more durable than all others as the first with full water and dust resistance while also packing lots of advanced AI and an adaptable set of cameras.
The Pixel 10 Pro Fold builds on last yearās excellent 9 Pro Fold by doing away with gears in the hinge along its spine allowing it to deal with dust, which has been the achilles heel of all foldable phones until now, gumming up the works in a way that just isnāt a problem for regular slab phones.
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iPhone 17 review: the Apple smartphone to get this year
Standard iPhone levels up to Pro models with big screen upgrade, double the storage and more top features than ever
It may not look as different as the redesigned Pro models this year or be as wafer thin as the new iPhone Air, but the iPhone 17 marks a big year for the standard Apple smartphone.
Thatās because Apple has finally brought one of the best features of modern smartphones to its base-model flagship phone: a super-smooth 120Hz screen.
Screen: 6.3in Super Retina XDR (120Hz OLED) (460ppi)
Processor: Apple A19
RAM: 8GB
Storage: 256 or 512GB
Operating system: iOS 26
Camera: 48MP main + 48MP UW; 18MP front-facing
Connectivity: 5G, wifi 7, NFC, Bluetooth 6, Thread, USB-C, Satellite, UWB and GNSS
Water resistance: IP68 (6 metres for 30 mins)
Dimensions: 149.6 x 71.5 x 7.95mm
Weight: 177g
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iPhone Air review: Appleās pursuit of absolute thinness
Ultra-slim and light smartphone feels special, but cuts to camera and battery may be too hard to ignore for most
The iPhone Air is a technical and design marvel that asks: how much are you willing to give up for a lightweight and ultra-slender profile?
Beyond the obvious engineering effort that has gone into creating one of the slimmest phones ever made, the Air is a reductive exercise that boils down the iPhone into the absolute essentials in a premium body.
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Apple iPhone 17 Pro review: different looks but still all about the zoom
First new design in ages, upgraded camera, serious performance and longer battery life make it a standout year
The 17 Pro is Appleās biggest redesign of the iPhone in years, chucking out the old titanium sides and all-glass backs for a new aluminium unibody design, a huge full-width camera lump on the back and some bolder colours.
That alone will make the iPhone 17 Pro popular for those looking to upgrade and be seen with the newest model. But with the change comes an increase in price to Ā£1,099 (ā¬1,299/$1,099/A$1,999), crossing the Ā£1,000 barrier for the first time for Appleās smallest Pro phone, which now comes with double the starting storage.
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Apple Watch SE 3 review: the bargain smartwatch for iPhone
Cut-price watch offers most of what makes the Series 11 great, including an always-on screen, watchOS 26 and wrist-flick gesture
Appleās entry level Watch SE has been updated with almost everything from its excellent mid-range Series 11 but costs about 40% less, making it the bargain of iPhone smartwatches.
The new Watch SE 3 costs from Ā£219 (ā¬269/$249/A$399), making it one of the cheapest brand-new fully fledged smartwatches available for the iPhone and undercutting the Ā£369 Series 11 and the top-of-the-line Ā£749 Apple Watch Ultra 3.
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Oakley Meta Vanguard review: fantastic AI running glasses linked to Garmin
Camera-equipped sports shades have secure fit, open-ear speakers, mics and advanced Garmin and Strava integration
The Oakley Meta Vanguard are new displayless AI glasses designed for running, cycling and action sports with deep Garmin and Strava integration, which may make them the first smart glasses for sport that actually work.
They are a replacement for running glasses, open-ear headphones and a head-mounted action cam all in one, and are the latest product of Metaās partnership with the sunglasses conglomerate EssilorLuxottica, the owner of Ray-Ban, Oakley and many other top brands.
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Apple Watch Ultra 3 review: the biggest and best smartwatch for an iPhone
Third-gen watch adds 5G, satellite SOS and messaging, a bigger screen and longer battery life in same rugged design
The biggest, baddest and boldest Apple Watch is back for its third generation, adding a bigger screen, longer battery life and satellite messaging for when lost in the wilderness.
The Ultra 3 is Appleās answer to adventure watches such as Garminās Fenix 8 Pro while being a full smartwatch for the iPhone with all the trimmings. As such, it is not cheap, costing from Ā£749 (ā¬899/$799/A$1,399) ā Ā£50 less than 2023ās model ā sitting above the Ā£369-plus Series 11 and Ā£219 Watch SE 3.
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Garmin Fenix 8 Pro review: built-in LTE and satellite for phone-free messaging
Top adventure watch upgraded with 4G calls, messages, live tracking, satellite texts and SOS for going off the grid
The latest update to Garminās class-leading Fenix adventure watch adds something that could save your life: phone-free communications and emergency messaging on 4G or via satellite.
The Fenix 8 Pro takes the already fantastic Fenix 8 and adds in the new cellular tech, plus the option of a cutting-edge microLED screen in a special edition of the watch. It is Garminās top model and designed to be the only tool you need to more-or-less go anywhere and track anything.
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āEvery hacker Iāve met is a gamerā: why the next generation of tech talent could be found in unlikely places
A new partnership between Co-op and The Hacking Games aims to engage young people who are at risk of being attracted to cybercrime by offering them a novel pathway into the tech sector
For many young people at school or college, having a firm grasp of digital skills sits at the heart of future learning and earning opportunities. But for their teachers, ensuring these skills are used for good is a complicated lesson.
According to The Hacking Games ā an organisation dedicated to helping young people with hacking skills get jobs in cybersecurity ā criminal gangs are increasingly searching popular online gaming environments for talented teenagers who they can groom into working for them.
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How young people can use their online gaming skills to fight cybercrime ā and what parents can do to help them
For many young people, the online gaming world is a refuge, as well as a place to build up their digital skills through gaming and coding. Now, a new initiative to offer pathways into cybersecurity could help them put these talents to use
The superfast evolution of technology can create a digital divide between parents and their teens. Gen X and millennials may have had their childhoods transformed by tech, but theyāre now parenting generations Z, Alpha and Beta who are traversing entirely different online landscapes, particularly in the world of online gaming.
At the same time, cyber-attacks are increasingly in the news, with major players in an array of industries falling victim. Among those under investigation for these hacks are young people with advanced digital skills. In fact, according to the National Crime Agency, one in five children engage in behaviours that violate the Computer Misuse Act, which criminalises unauthorised access to computer systems and data. The figure is higher for those who game, standing at 25%.
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I was led down the wrong path into cybercrime as a teenager. Hereās what I would tell my younger self
Almost a decade after his involvement in a major cyber-attack, Daniel Kelley is now a leading cybersecurity researcher, helping organisations create accurate and accessible cybersecurity content
In 2016, a then 19-year-old Daniel Kelley was charged with computer hacking, blackmail and fraud in connection with a major data breach at a British telecoms company. He was sentenced to four yearsā imprisonment. Since his release, he has worked with more than 35 cybersecurity companies to produce campaigns and thought leadership pieces on the reality of digital threats.
When I was a teenager, gaming completely took over my life. Iād play for 12 or more hours a day; it was all I thought about. Video games gave me a different way to socialise because I didnāt enjoy school and didnāt have much of a social life offline. The gaming world became my entire environment, my escape, my community.
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āYou can be an ethical hacker, not a criminal oneā: the initiative guiding young gamers into cybersecurity
Online criminal gangs are targeting young gamers for their coding skills. Yet a new partnership between Co-op and The Hacking Games seeks to harness these skills for good, providing potential careers in cybersecurity for marginalised young people
Video games have come a long way since they gained widespread popularity in the 1970s ā and the numbers of people playing them have rocketed. Today, it is estimated that there are about 3 billion gamers worldwide, including more than 90% of gen Z, who spend on average more than 12 hours a week gaming. Modern gaming epics are packed with imagination and invention, drawing young people into noisy, colourful, and often seemingly infinite worlds that they can shape and develop themselves.
Itās this blossoming creative skill set that criminals have begun to target ā hiding within popular online games to spot children and teenagers whoād make prolific hackers.
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What does my love for impossibly difficult video games say about me?
From Demon Souls to Baby Steps, challenging games keep a certain type of player coming back for more. I wonder why we are such suckers for punishment
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Most people who really love video games have the capacity to be obsessive. Losing weeks of your life to Civilization, World of Warcraft or Football Manager is something so many of us have experienced. Sometimes, itās the numbers-go-up dopamine hit that hooks people: playing something such as Diablo or Destiny and gradually improving your character while picking up shiny loot at perfectly timed intervals can send some people into an obsessional trance. Notoriously compulsive games such as Animal Crossing and Stardew Valley, meanwhile, suck up hours with peaceful, comforting repetition of rewarding tasks.
What triggers obsession in me, though, is a challenge. If a game tells me I canāt do something, I become determined to do it, sometimes to my own detriment. Grinding repetition bores me, but challenges hijack my brain.
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āWe were effectively propsā: young stars of game development feel let down by the āgaming Oscarsā
Announced in 2020 by the Game Awards as an inclusive programme for the industryās next generation, the Future Class initiative has now been discontinued. Inductees describe clashes with organisers and a lack of support from the beginning
Video games have long struggled with diversification and inclusivity, so it was no surprise when the Game Awards host and producer Geoff Keighley announced the Future Class programme in 2020. Its purpose was to highlight a cohort of individuals working in video games as the ābright, bold and inclusive futureā of the industry.
Considering the widespread reach of the annual Keighley-led show, which saw an estimated 154m livestreams last year, Future Class felt like a genuine effort. Inductees were invited to attend the illustrious December ceremony, billed as āgamingās Oscarsā, featured on the official Game Awards website, and promised networking opportunities and career advancement advice. However, the programme reportedly struggled from the start. Over the last couple of years, support waned. Now, it appears the Game Awards Future Class has been wholly abandoned.
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Guitar Hero at 20 ā how a plastic axe bridged the gap between rock generations
Guitar Heroās controllers let anyone become a star in their own living room ā and made the bands featured in the game household names again
It is 20 years since Guitar Hero was launched in North America, and with it, the tools for the everyday gamer to become a rock star. Not literally of course, but try telling that to someone who has nailed Free Birdās four-minute guitar solo in front of a packed living-room audience.
Developed by Harmonix, published by RedOctane and inspired by Konamiās GuitarFreaks, Guitar Hero gave players a guitar-shaped controller with which to match coloured notes scrolling down the screen in time with a song. Each riff or sequence corresponded to specific notes, creating the feel of a genuine performance.
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UK union accuses GTA maker Rockstar Games of firing employees attempting to organise
According to The Independent Workersā Union of Great Britain, the developer fired more than 30 staff last week for being members of a union-affiliated Discord channel
Rockstar Games, the video game developer behind Grand Theft Auto, has been accused of carrying out a āblatant and ruthless act of union bustingā after allegedly firing more than 30 workers who claim they were attempting to unionise.
According to The Independent Workersā Union of Great Britain (IWGB), which represents workers in the video games industry, UK-based employees of the developer were fired last week for being members of the IWGB game workers union Discord channel. The workers claim to have been targeted for this reason, in what the union argues constitutes unlawful and retaliatory dismissals.
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Rockstar Games delays Grand Theft Auto VI ā again ā to late 2026
The hugely anticipated sequel was due to arrive in May of next year but has been pushed back to November 2026
Rockstar Gamesās Grand Theft Auto VI, which was due to release on 26 May next year, has been delayed again ā this time to the end of 2026. It has now been nearly two years since the game was announced, and more than 12 years since the release of Grand Theft Auto V.
āGrand Theft Auto VI will now release on Thursday, November 19, 2026,ā reads Rockstar Gamesās statement on X. āWe are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.ā
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