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Technology | The Guardian
Latest Technology news, comment and analysis from the Guardian, the world's leading liberal voice

The Guardian
  • Australia’s world-first social media ban begins as millions of children and teens lose access to accounts

    Accounts held by users under 16 must be removed on apps that include TikTok, Facebook, Instagram, X, YouTube, Snapchat, Reddit, Kick, Twitch and Threads under ban

    Australia has enacted a world-first ban on social media for users aged under 16, causing millions of children and teenagers to lose access to their accounts.

    Facebook, Instagram, Threads, X, YouTube, Snapchat, Reddit, Kick, Twitch and TikTok are expected to have taken steps from Wednesday to remove accounts held by users under 16 years of age in Australia, and prevent those teens from registering new accounts.

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  • ‘Don’t pander to the tech giants!’ How a youth movement for digital justice is spreading across Europe

    Gen Z are the first generation to have grown up with social media, they were the earliest adopters, and therefore the first to suffer its harms. Now they are fighting back

    Late one night in April 2020, towards the start of the Covid lockdowns, Shanley Clémot McLaren was scrolling on her phone when she noticed a Snapchat post by her 16-year-old sister. “She’s basically filming herself from her bed, and she’s like: ‘Guys you shouldn’t be doing this. These fisha accounts are really not OK. Girls, please protect yourselves.’ And I’m like: ‘What is fisha?’ I was 21, but I felt old,” she says.

    She went into her sister’s bedroom, where her sibling showed her a Snapchat account named “fisha” plus the code of their Paris suburb. Fisha is French slang for publicly shaming someone – from the verb “afficher”, meaning to display or make public. The account contained intimate images of girls from her sister’s school and dozens of others, “along with the personal data of the victims – their names, phone numbers, addresses, everything to find them, everything to put them in danger”.

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  • EU opens investigation into Google’s use of online content for AI models

    European Commission to assess whether Gemini owner is putting rival companies at a disadvantage

    The EU has opened an investigation to assess whether Google is breaching European competition rules in its use of online content from publishers and YouTube creators for artificial intelligence.

    The European Commission said on Tuesday it would examine whether the US tech company, which runs the Gemini AI model and is owned by Alphabet, was putting rival AI owners at a “disadvantage”.

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  • ‘I feel it’s a friend’: quarter of teenagers turn to AI chatbots for mental health support

    Experts warn of dangers as England and Wales study shows 13- to 17-year-olds consulting AI amid long waiting lists for services

    It was after one friend was shot and another stabbed, both fatally, that Shan asked ChatGPT for help. She had tried conventional mental health services but “chat”, as she came to know her AI “friend”, felt safer, less intimidating and, crucially, more available when it came to handling the trauma from the deaths of her young friends.

    As she started consulting the AI model, the Tottenham teenager joined about 40% of 13- to 17-year-olds in England and Wales affected by youth violence who are turning to AI chatbots for mental health support, according to research among more than 11,000 young people.

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  • Palantir: the world’s ‘scariest company’? – podcast

    How far will tech firm Palantir go to ‘save the West’? With Michael Steinberger and Johana Bhuiyan

    Why do some consider Palantir the world’s ‘scariest company’ and who is its chief executive, Alex Karp?

    Michael Steinberger, the author of The Philosopher in the Valley: Alex Karp, Palantir and the Rise of the Surveillance State, describes Karp’s origin story to Nosheen Iqbal and the way that his political positions have changed over the years. The pair also discuss how Palantir was established as a company, the services that it offers, its close relationship to the US military and how Karp has been navigating the second Trump presidency.

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  • Trump clears way for Nvidia to sell powerful AI chips to China

    Commerce department finalising deal to allow H200 chips to be sold to China as strict Biden-era restrictions relaxed

    Donald Trump has cleared the way for Nvidia to begin selling its powerful AI computer chips to China, marking a win for the chip maker and its CEO, Jensen Huang, who has spent months lobbying the White House to open up sales in the country.

    Before Monday’s announcement, the US had prohibited sales of Nvidia’s most advanced chips to China over national security concerns.

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  • More than 200 environmental groups demand halt to new US datacenters

    Exclusive: Congress urged to act against energy-hungry facilities blamed for increasing bills and worsening climate crisis

    A coalition of more than 230 environmental groups has demanded a national moratorium on new datacenters in the US, the latest salvo in a growing backlash to a booming artificial intelligence industry that has been blamed for escalating electricity bills and worsening the climate crisis.

    The green groups, including Greenpeace, Friends of the Earth, Food & Water Watch and dozens of local organizations, have urged members of Congress to halt the proliferation of energy-hungry datacenters, accusing them of causing planet-heating emissions, sucking up vast amounts of water and exacerbating electricity bill increases that have hit Americans this year.

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  • A US psychologist prescribed a social media ban for kids. How did Australia become the test subject?

    From nascent policy idea in one state to passing federal parliament in just days, it has been a whirlwind journey for the world-first legislation that will take effect from 10 December

    In early 2024, the South Australian premier’s wife put down a book she had been reading. It was Jonathan Haidt’s The Anxious Generation.

    “[She] said to me you better bloody do something about this ... and then we got to work,” Peter Malinauskas later recalled in an ABC interview.

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  • Don’t use ‘admin’: UK’s top 20 most-used passwords revealed as scams soar

    Easy-to-guess words and figures still dominate, alarming cysbersecurity experts and delighting hackers

    It is a hacker’s dream. Even in the face of repeated warnings to protect online accounts, a new study reveals that “admin” is the most commonly used password in the UK.

    The second most popular, “123456”, is also unlikely to keep hackers at bay.

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  • Harbadus attacks Andvaria: cyber war game tests Nato defences against Russia

    Power blackouts, public chaos and loss of communication with space were all thrown at troops in seven days

    Russia and China were barely mentioned, but they were the threats in everyone’s minds in Tallinn this week, where Nato hosted its largest ever cyber war game.

    The goal of the war game, conducted 130 miles from the Russian border in Estonia, was to test the alliance’s readiness for a rolling enemy assault on civilian and military digital infrastructure.

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  • Six greats reads: a train ride to the future; searching for the ‘sky boys’ and wallaby hunting in the English countryside

    Need something brilliant to read this weekend? Here are six of our favourite pieces from the last seven days

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  • Google Pixel 10 Pro Fold review: dust-resistant and more durable foldable phone

    Book-style Android with cutting-edge AI, good cameras and great tablet screen for media and multitasking on the go

    Google’s third-generation folding phone promises to be more durable than all others as the first with full water and dust resistance while also packing lots of advanced AI and an adaptable set of cameras.

    The Pixel 10 Pro Fold builds on last year’s excellent 9 Pro Fold by doing away with gears in the hinge along its spine allowing it to deal with dust, which has been the achilles heel of all foldable phones until now, gumming up the works in a way that just isn’t a problem for regular slab phones.

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  • iPhone 17 review: the Apple smartphone to get this year

    Standard iPhone levels up to Pro models with big screen upgrade, double the storage and more top features than ever

    It may not look as different as the redesigned Pro models this year or be as wafer thin as the new iPhone Air, but the iPhone 17 marks a big year for the standard Apple smartphone.

    That’s because Apple has finally brought one of the best features of modern smartphones to its base-model flagship phone: a super-smooth 120Hz screen.

    Screen: 6.3in Super Retina XDR (120Hz OLED) (460ppi)

    Processor: Apple A19

    RAM: 8GB

    Storage: 256 or 512GB

    Operating system: iOS 26

    Camera: 48MP main + 48MP UW; 18MP front-facing

    Connectivity: 5G, wifi 7, NFC, Bluetooth 6, Thread, USB-C, Satellite, UWB and GNSS

    Water resistance: IP68 (6 metres for 30 mins)

    Dimensions: 149.6 x 71.5 x 7.95mm

    Weight: 177g

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  • iPhone Air review: Apple’s pursuit of absolute thinness

    Ultra-slim and light smartphone feels special, but cuts to camera and battery may be too hard to ignore for most

    The iPhone Air is a technical and design marvel that asks: how much are you willing to give up for a lightweight and ultra-slender profile?

    Beyond the obvious engineering effort that has gone into creating one of the slimmest phones ever made, the Air is a reductive exercise that boils down the iPhone into the absolute essentials in a premium body.

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  • Apple iPhone 17 Pro review: different looks but still all about the zoom

    First new design in ages, upgraded camera, serious performance and longer battery life make it a standout year

    The 17 Pro is Apple’s biggest redesign of the iPhone in years, chucking out the old titanium sides and all-glass backs for a new aluminium unibody design, a huge full-width camera lump on the back and some bolder colours.

    That alone will make the iPhone 17 Pro popular for those looking to upgrade and be seen with the newest model. But with the change comes an increase in price to £1,099 (€1,299/$1,099/A$1,999), crossing the £1,000 barrier for the first time for Apple’s smallest Pro phone, which now comes with double the starting storage.

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  • Apple Watch SE 3 review: the bargain smartwatch for iPhone

    Cut-price watch offers most of what makes the Series 11 great, including an always-on screen, watchOS 26 and wrist-flick gesture

    Apple’s entry level Watch SE has been updated with almost everything from its excellent mid-range Series 11 but costs about 40% less, making it the bargain of iPhone smartwatches.

    The new Watch SE 3 costs from £219 (€269/$249/A$399), making it one of the cheapest brand-new fully fledged smartwatches available for the iPhone and undercutting the £369 Series 11 and the top-of-the-line £749 Apple Watch Ultra 3.

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  • Oakley Meta Vanguard review: fantastic AI running glasses linked to Garmin

    Camera-equipped sports shades have secure fit, open-ear speakers, mics and advanced Garmin and Strava integration

    The Oakley Meta Vanguard are new displayless AI glasses designed for running, cycling and action sports with deep Garmin and Strava integration, which may make them the first smart glasses for sport that actually work.

    They are a replacement for running glasses, open-ear headphones and a head-mounted action cam all in one, and are the latest product of Meta’s partnership with the sunglasses conglomerate EssilorLuxottica, the owner of Ray-Ban, Oakley and many other top brands.

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  • Apple Watch Ultra 3 review: the biggest and best smartwatch for an iPhone

    Third-gen watch adds 5G, satellite SOS and messaging, a bigger screen and longer battery life in same rugged design

    The biggest, baddest and boldest Apple Watch is back for its third generation, adding a bigger screen, longer battery life and satellite messaging for when lost in the wilderness.

    The Ultra 3 is Apple’s answer to adventure watches such as Garmin’s Fenix 8 Pro while being a full smartwatch for the iPhone with all the trimmings. As such, it is not cheap, costing from £749 (€899/$799/A$1,399) – £50 less than 2023’s model – sitting above the £369-plus Series 11 and £219 Watch SE 3.

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  • Garmin Fenix 8 Pro review: built-in LTE and satellite for phone-free messaging

    Top adventure watch upgraded with 4G calls, messages, live tracking, satellite texts and SOS for going off the grid

    The latest update to Garmin’s class-leading Fenix adventure watch adds something that could save your life: phone-free communications and emergency messaging on 4G or via satellite.

    The Fenix 8 Pro takes the already fantastic Fenix 8 and adds in the new cellular tech, plus the option of a cutting-edge microLED screen in a special edition of the watch. It is Garmin’s top model and designed to be the only tool you need to more-or-less go anywhere and track anything.

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  • Skate Story review – hellish premise aside, this is skateboarding paradise

    Sam Eng/Devolver Digital, PC, PS5, Switch 2
    An exquisitely fluid game of tricks, grinds and manuals is framed by a story that uncovers the poignancy of the infamously painful pastime

    Skateboarding video games live and die by their vibe. The original Tony Hawk’s Pro Skater titles were anarchic, arcade fun while the recent return of EA’s beloved Skate franchise offered competent yet jarringly corporate realism. Skate Story, which is mostly the work of solo developer Sam Eng, offers a more impressionistic interpretation while capturing something of the sport’s essential spirit. It transposes the boarding action to a demonic underworld where the aesthetic is less fire and brimstone than glittering, 2010s-era vaporwave. It is also the most emotionally real a skateboarding game has ever felt.

    The premise is ingenious: you are a demon made out of “pain and glass”. Skate to the moon and swallow it, says the devil, and you shall be freed. So that is exactly what you do. You learn to ollie first, a “delicate, precise trick” according to the artfully written in-game text. Then come the pop shuvit, kickflip, heelflip and more.

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  • ‘Kids can’t buy them anywhere’: how Pokémon cards became a stock market for millennials

    A surprising economic bubble is making it hard for anyone to buy Pokémon cards – especially children

    Pokémon has been huge since the late 90s. Millions of people have fond memories of playing the original Red and Blue games, or trading cards in the playground for that elusive shiny Charizard (if your school didn’t ban them). The franchise has only grown since then – but, where the trading cards are concerned, things have taken an unexpected and unfortunate turn. It’s now almost impossible to get your hands on newly released cards thanks to an insane rise in reselling and scalping over the past year.

    Selling on your old cards to collectors has always been part of the hobby, and like baseball cards or Magic: The Gathering, Pokémon cards can sometimes go for thousands of pounds. However, the resale market for Pokémon has climbed so high that even new cards are valued at hundreds, before they’ve even been released. The latest set, Phantasmal Flames, had a rare special illustration Charizard that was being valued at more than £600 before anyone had even found one. When a pack of cards retails at about £4, there’s a huge potential profit to be had.

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  • Horror game Horses has been banned from sale – but is it as controversial as you’d think?

    Pulled by Steam and Epic Games Store, indie horror Horses shook up the industry before it was even released. Now it’s out, all the drama surrounding it seems superfluous

    On 25 November, award-winning Italian developer Santa Ragione, responsible for acclaimed titles such as MirrorMoon EP and Saturnalia, revealed that its latest project, Horses, had been banned from Steam - the largest digital store for PC games. A week later, another popular storefront, Epic Games Store, also pulled Horses, right before its 2 December launch date. The game was also briefly removed from the Humble Store, but was reinstated a day later.

    The controversy has helped the game rocket to the top of the digital stores that are selling it, namely itch.io and GOG. But the question remains – why was it banned? Horses certainly delves into some intensely controversial topics (a content warning at the start details, “physical violence, psychological abuse, gory imagery, depiction of slavery, physical and psychological torture, domestic abuse, sexual assault, suicide, and misogyny”) and is upsetting and unnerving.

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  • Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games

    As the Grand Theft Auto co-writer launches a new project, he reflects on his hugely successful open-world adventures and where game design might go next

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    It is hard to think of a more modern entertainment format than the open-world video game. These sprawling technological endeavours, which mix narrative, social connectivity and the complete freedom to explore, are uniquely immersive and potentially endless. But do they represent a whole new idea of storytelling?

    This week I met Dan Houser, the co-founder of Rockstar and lead writer on Grand Theft Auto and Red Dead Redemption, who has been in London to talk about his new company, Absurd Ventures. He’s working on a range of intriguing projects, including the novel and podcast series A Better Paradise (about a vast online game that goes tragically wrong), and a comedy-adventure set in an online world named Absurdaverse. He told me that, 15 years ago, he was doing press interviews for the Grand Theft Auto IV expansion packs when he had something of a revelation about the series.

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  • Sleep Awake review – Gary Numan cameos in an overly straightforward sleep-deprivation horror

    PC, PlayStation 5, Xbox; Eyes Out/Blumhouse Games
    Psychedelic visuals and a promising premise are let down by tired game design in this first-person horror with an appearance from the synthpop pioneer

    Video games have delivered a feast of singular and wondrous sights in 2025: ecological fantasias teeming with magical beasts; stunning, historically obsessive recreations of feudal Japan. But here is an end-of-year curio: psychological horror game Sleep Awake serves us synth-rock pioneer Gary Numan stepping into what is perhaps the schlockiest role of his life – a gigantic floating head named Hypnos.

    This late-stage cameo is not quite indicative of the game as a whole; the handful of hours prior to Numan’s arrival are more mournful than madcap. Mostly, you explore the dilapidated, tumbledown streets of what is thought to be the last city on Earth. This setting is a magnificent work of imagination. You see it through the eyes of a young woman named Katja, who moves along rooftops, gazing out upon a barren, lifeless hinterland, into labyrinthine streets whose darkness and arcane logic recall the stirring subterranean etchings of Italian artist Piranesi.

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